Tuesday, April 8, 2014

Digital Copies as Single Works


The digital nature of video games forces us to look at copies of the same game as a single work. Whether it exists as 3 million copies or as only 3, any given version of a game is one work. Different versions are therefore separate works. The collection of copies of, say, version 0.1, hidden somewhere in the programming department, are themselves a single work. (I should also note that, while any version of a game can be considered a work in its own right, it cannot be considered an artwork because it was not intended to be presented. The "intent to present" of a given work is necessary to its qualifying as art.) Because digital works are composed of specific, discrete elements (i.e., binary code), all successful* copies of a digital work will be exact copies. The version history of a digital work allows us to review how that work has changed. This legacy, if followed chronologically, can be thought to show the evolution of a work from its beginnings to its conclusion. That conclusion often being a presented (and for the creator, presentable) work of art.

* Sometimes, during the copying process, a file becomes corrupted or otherwise imperfect. It would be inappropriate to think of such results as artworks, as they are not what the creator made and wanted to present.

No comments:

Post a Comment