The digital nature
of video games forces us to look at copies of the same game as a
single work. Whether it exists as 3 million copies or as only 3, any
given version of a game is one work. Different versions are therefore
separate works. The collection of copies of, say, version 0.1, hidden
somewhere in the programming department, are themselves a single
work. (I should also note that, while any version of a game can be considered a
work in its own right, it cannot be considered an artwork because it
was not intended to be presented. The "intent to present" of a given
work is necessary to its qualifying as art.) Because digital works are composed of specific, discrete
elements (i.e., binary code), all successful* copies of a
digital work will be exact copies. The version history of a digital
work allows us to review how that work has changed. This legacy, if
followed chronologically, can be thought to show the evolution of a
work from its beginnings to its conclusion. That conclusion often being a presented (and for the creator, presentable) work of art.
* Sometimes, during the copying process, a file becomes corrupted or otherwise imperfect. It would be inappropriate to think of such results as artworks, as they are not what the creator made and wanted to present.
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