Monday, April 18, 2011

The Light

Procedural rhetoric is the application of processes to express and convince someone of an argument. Games can exemplify procedural rhetoric by forcing players to engage in immoral activities in order to succeed. Such videogames would point out the practices of big business, and possibly governments, that are worth discussing or changing.

Persausive games include The McDonald's Videogame and others that try to make a point about the material world. Bogost includes arcade and gambling games that bring the customers coming again and again, but does not focus on this type he calls partial reinforcement. He focuses on the persuasive games that attempt to change a person's attitude about a topic, such at Tenure's points about the education system.

A persuasive iteration of a game, followed by a 'serious' iteration, could make for a great combination. After playing The McDonald's Videogame, players might then have the choice of changing their ways and learning to become activists critical of such business practices. This would, in a way, show people the light, and then show them the path there.

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